While it was enjoyed by some, the immense praise that the series was accustomed to was missing. Battlefield 2: Modern Combat was the first to make the jump to consoles during the twilight of the Xbox and the infancy of the 360. The Battlefield series has always been a PC-oriented franchise. Bad Company, while not perfect by any means, changes the formulaic gameplay of war-based first-person shooters enough to warrant the attention of the many fans of the genre. Walls, sandbags, fences, and other formerly indestructible objects can now be torn down with a blast from a grenade or rocket launcher. No longer is the inside of a house a safe haven for fleeing soldiers. Battlefield: Bad Company, the latest from the Sweden-based Digital Illusions CE (DICE), changes all that. During times of extreme duress the player has always had the option of retreating behind a wall or group of immovable sandbags in order to escape their assailants.
Videogames that engage the player in acts of war have always promised one thing cover.
The rules of first-person shooters are changing.